Behavioural Design in Video Games: Ethical, Legal, and Health Impact on
Players
CHI 2023 Workshop, Sunday 23/04/2023
Workshop Goals
Integrating transdisciplinary viewpoints.
... to discuss the impact of behavioural design.
Devicing a roadmap to Address Behavioural Design
... focusing on society, interface design, and education.
collectiNG perspectives
... through submitted content, voiced perspectives, and individual interviews.
Overview
Workshop Program
Keynote Speakers
Outcomes
CALL FOR PAPERS
MOTIVATION
In this one-day workshop, we aim to bring together designers, domain experts, technical experts, and policy enablers, to discuss the implications and solutions of behavioural design in games on players.
CONTENT
We will discuss the implications of behavioural design in three sessions, first focusing on game-design practices, second on the tension between business models, designers' decisions, player expectations, and the context of legal and policy on business choices and consumer experiences.
Information
Submission deadline:
February 23, 2023; extended to March 3rd
(feel free to reach out to indicate interest)
Acceptance notification:
March 09, 2023
Submit to: chi23.behaviouraldesign@gmail.com
Workshop date: Sunday, 23/04/2023
Location: Hamburg and online
Format: Short position paper (4-6 pages) in single-column ACM Master article format..
CALL
Submissions should address 1) a topic relevant to behavioural design in games and 2) present a future-looking perspective on advancing behavioral design in today's game design landscape.
We particularly appreciate submissions in which authors relate their expertise to another relevant discipline, e.g., combining interaction design and law.
We will base acceptance decisions on expertise, paper content, and the range of different perspectives and backgrounds to ensure fruitful discussion.
ORGANISERS
MAX V. BIRK
... is an Assistant Professor in the Department of Industrial Design at Eindhoven University of Technology.
SIMONE VAN DER HOF
... is a Professor and Academic Director of Law and Digital Technologies at the School of Law at Leiden University.
CELIA HODENT
... has fifteen years of experience in the game industry (Ubisoft, LucasArts, Epic Games, and now as an independent consultant) as a game user experience (UX) professional.
KATHRIN GERLING
... is a Professor of HCI and Accessibility at Karlsruhe Institute of Technology.
TONY VAN ROOIJ
... has over fifteen years of experience in setting up and executing applied and research projects that address these challenges.
https://www.trimbos.nl/over-trimbos/medewerkers/tony-van-rooij/