Behavioural Design in Video Games: Ethical, Legal, and Health Impact on

Players

CHI 2023 Workshop, Sunday 23/04/2023

Red Circle Gradient

Workshop Goals

Accepted Workshop SUBMISSIOn


Call for PaperS

Integrating transdisciplinary viewpoints.

... to discuss the impact of behavioural design.

Devicing a roadmap to Address Behavioural Design

... focusing on society, interface design, and education.



collectiNG perspectives

... through submitted content, voiced perspectives, and individual interviews.

Overview

Workshop Program

Keynote Speakers

  • Celia Hodent on Ethical Design in Games
  • Tony van Rooij on Tension between Publishers, Designers, and Gamers
  • Simone van der Hof on Safeguarding Children Rights

Outcomes

  • Reflections on the responsibilities of game and UX designers in behavioural design practices.
  • Approaches to educate and inform the public, designers, and consumers about the implications of behavioural design.
  • Reflection on policy requirements and practical ways forward to protect consumers by design.

CALL FOR PAPERS

MOTIVATION

In this one-day workshop, we aim to bring together designers, domain experts, technical experts, and policy enablers, to discuss the implications and solutions of behavioural design in games on players.

CONTENT

We will discuss the implications of behavioural design in three sessions, first focusing on game-design practices, second on the tension between business models, designers' decisions, player expectations, and the context of legal and policy on business choices and consumer experiences.

Information

Submission deadline:

February 23, 2023; extended to March 3rd

(feel free to reach out to indicate interest)


Acceptance notification:

March 09, 2023


Submit to: chi23.behaviouraldesign@gmail.com


Workshop date: Sunday, 23/04/2023


Location: Hamburg and online


Format: Short position paper (4-6 pages) in single-column ACM Master article format..

CALL

Submissions should address 1) a topic relevant to behavioural design in games and 2) present a future-looking perspective on advancing behavioral design in today's game design landscape.


We particularly appreciate submissions in which authors relate their expertise to another relevant discipline, e.g., combining interaction design and law.


We will base acceptance decisions on expertise, paper content, and the range of different perspectives and backgrounds to ensure fruitful discussion.

ORGANISERS

MAX V. BIRK

... is an Assistant Professor in the Department of Industrial Design at Eindhoven University of Technology.


https://research.tue.nl/en/persons/max-v-birk

SIMONE VAN DER HOF


... is a Professor and Academic Director of Law and Digital Technologies at the School of Law at Leiden University.


https://www.universiteitleiden.nl/

medewerkers/simone-van-der-hof

CELIA HODENT


... has fifteen years of experience in the game industry (Ubisoft, LucasArts, Epic Games, and now as an independent consultant) as a game user experience (UX) professional.


https://celiahodent.com/

KATHRIN GERLING


... is a Professor of HCI and Accessibility at Karlsruhe Institute of Technology.


https://hci.anthropomatik.kit.edu/index.php

TONY VAN ROOIJ


... has over fifteen years of experience in setting up and executing applied and research projects that address these challenges.


https://www.trimbos.nl/over-trimbos/medewerkers/tony-van-rooij/