... focusing on society, interface design, and education.
... through submitted content, voiced perspectives, and individual interviews.
Celia Hodent on Ethical Design in Games
Tony van Rooij on Tension between Publishers, Designers, and Gamers
Simone van der Hof on Safeguarding Children Rights
Reflections on the responsibilities of game and UX designers in behavioural design practices.
Approaches to educate and inform the public, designers, and consumers about the implications of behavioural design.
Reflection on policy requirements and practical ways forward to protect consumers by design.
CALL FOR PAPERS
In this one-day workshop, we aim to bring together designers, domain experts, technical experts, and policy enablers, to discuss the implications and solutions of behavioural design in games on players.
We will discuss the implications of behavioural design in three sessions, first focusing on game-design practices, second on the tension between business models, designers' decisions, player expectations, and the context of legal and policy on business choices and consumer experiences.